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holo ([personal profile] holographica) wrote in [community profile] rarecardbox2021-09-25 02:03 pm
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System Restore locations index page


The Digital World



The surface layer of the Digital World is a space much like any other world, containing oceans, skies, plains, mountains, forests, deserts, cities, and every other kind of terrain. It is home to flora, fauna, Digimon....and, now, you.

It's technically a flat world, radiating out from coordinate (0,0) across a rhomboid space, with its skies and depths stretching upwards and downwards from sea level. It loops, however, at its eastern and western borders; if you were to sail or swim to the latitudinal edges of the world, and if you could cross the band of rough, glitchy seas that marks that edge, you would find yourself at the horizontally opposite side of the map. Handy!

Like Earth, the Digital World experiences seasons. Also like the Earth, the change in seasons is more dramatic the further you are towards the south or north poles, and the southern and northern halves of the world experience reversed seasons. Because Root Village is located in the Digital World's southern hemiplane, and a majority of our players are located in the real world's northern hemisphere, the correspondence of real seasons to seasons in game is flipped; the in-game southern hemiplane experiences summer in July, and the in-game northern hemiplane experiences winter in July.

Though imposing real-world units on the ever-evolving Digital World is difficult, it's certainly smaller in surface area than the Earth. Travel times between locations vary based on mode of transport and the condition of the terrain. Besides traveling on foot or riding Digimon, a variety of vehicles can be found, built, repaired, captured, or haggled for in the Digital World. Linkporter stations are teleportation points that were built across the Digital World in the past; most are run down and must be physically located and repaired to be usable. Linkporter stations can belong to either the global network, which connects all major stations to one another, or to local networks, which allow one-to-one travel between a specific global station and smaller stations in the same region.

Most of the land area of the Digital World belongs either to the southeastern Drive Continent or the northwestern Directory Continent.
[ Drive_Continent ]

Drive Continent is split neatly by Vector Bay into halves, usually called N-Drive and S-Drive. The land between them, XY-Zero, is one of the least hospitable places in the Digital World, but a tunnel road offers relatively safe passage from north to south and south to north. With N-Drive historically under the gaze of powerful guardian Digimon, and S-Drive in the long shadow of the massive city Digiopolis, the continent enjoys a relative stability.

Root Village: To most of the Digital World's inhabitants, Root Village is the sleepy, diminished remnant of a town that once housed the noble Tamer Union. To a new generation of Analoggers lost in the Digital World, Root Village is a potential place of refuge, where people like them - and the Digimon who would be their staunch allies - gather together.

 
Lex Plateau: A region of sweeping, sunny meadows and gentle woodlands at the foot of the gargantuan Server Tree, surrounding modest Root Village. Old Tamer Union facilities dot the landscape, lingering like ghosts, waiting to be put back to use in one way or another.

 
Vector Bay: The waterway splitting Drive Continent in half contains a number of artificial islands constructed in ages past, some by the Digimon of Digiopolis, others by the Analoggers of Tamer Union.

 
Thunder Lake Region: Local legend holds that Thunder Lake lies where the great Qinglongmon's palace once stood. Many Digimon villages and other structures dating back to those times dot the shores of the lake and the temperate lands surrounding it, from the low-lying plains to the eastern foothills.

 
Script Coast: Sunny Script Coast is the Digital World's hottest vacation spot, with gorgeous sandy beaches, warm waters, and colorful coral reefs. It's also a point of interest for treasure hunters, where the currents of the Net Ocean dump strange and occasionally valuable flotsam.

 
XY-Zero: The lands literally situated closest to "X-0 Y-0", the Digital World's geographic center. A vast accumulation of data at that point warps the geography around it, making the peaks of XY-Z twisted and inhospitable. The few Digimon that live here are hardened warriors who came here of their own choice, chasing perfection through adversity, knowledge through solitude, or something yet stranger...

 
Highwayland: The rolling hills of S-Drive would be difficult to travel over if not for the web of roads that stretches out across it. Some parts of it still are, with feral vehicles and rowdy Digimon haunting the local routes, but most of the Highwayland is as the open road should be - free and clear as the wind, with something new around every bend.

 
Wanderlost Desert: The southern reaches of the Highwayland become impassable where sand drifts up over the roads. Beyond is a region that looks empty from the surface - but venture below, and you'll find caves of sandstone and sand that shift with the season. Maps are useless here, and the Digimon know to always expect the unexpected.

 
Digiopolis: This region of concrete, metal, and industry is a single vast city, packed with nearly every amenity and interest you could be searching for. Too bad, then, that Analoggers are strictly banned from entering Digiopolis. Of course, you can't be thrown out if you don't get caught...

 
[ Directory_Continent ]

Directory is dominated by three distinct biomes; the arid plains of Limit Valley, the dense rainforest of Surge Jungle, and the charred wasteland that is Urd. While it's home to Assembly City, the second-largest settlement in the Digital World, most of the continent's inhabitants live tough lives in the wilderness, unburdened by the laws of polite society.

Limit Valley: This sun-baked region is poor in water and rich in minerals, which Trailmon carry from the mines in the east to the markets of Assembly City. Other shipments find their way south in the arms of bandits, and become raw materials for the scavengers' town nestled in the river delta.

 
Assembly City: The second-largest settlement in the Digital World lies in the shadow of giant gears whose rotation pumps cool, clear water from the cliffs. Though geographically isolated, the city at the head of the river is diverse, linked to nearly every other region of the Digital World by trade or travel.

 
Surge Jungle: You can hide anything in the mists of Surge Jungle, or so it's said. Dense stormclouds overhead and dense foliage below render this rainforest a maze of nearly-isolated groves, hollows, and hideouts, ideal for the insect and plant Digimon that live here and a nightmare for explorers seeking to extract the jungle's rarest natural resources. It's said that the Trailmon once ran through Surge Jungle all the way to Urd, but the jungle itself chose to swallow up their tracks one day.

 
Urd: Urd is both the youngest and most ancient land in the Digital World. Lava from Mount Overflow constantly buries old rock under new, while the bottom layers are melted down to feed the volcano, burning the region in a constant cycle of renewal. Whatever the age of each slab of volcanic rock, the site itself is known to the Digital World's great minds to be one of the few surviving remnants of the world's birth, and its climate an echo of the conditions that once blanketed the entire Digital World.

 
Double Hollow: Hallow Ground and Hollow Ground are two sides of the same suspended landmass, a great stone peeled from the earth long ago and seething with warring dark and holy energies. The crater beneath is a shadowy land teeming with dark Digimon, and ruled over by a lord of vampires whose name is never spoken in polite company.

 
Western Range: The mountains above Surge Jungle contain the domain of Baihumon, a Digimon of tremendous power who doesn't interfere with any conflicts in the land below. His court accepts any travelers who wish to become subjects of Baihumon and reside in the Western Range, but requires that they, too, abandon their obligations to the world outside, and chases away all who refuse.

 
[ Islands_and_Outlying_Areas ]

Beyond and between the Drive and Directory continents are the blue reaches of the Net Ocean, and the lesser landmasses found in the sea and sky.

File Island: A relatively young landmass that seems to contain the biomes of the Digital World in microcosm. It was once connected by bridge to S-Drive, but the bridge fell into disrepair and crumbled in recent years.

 
Glacier Area: A land of ice at the northern edge of the Digital World, where most Digimon and Analoggers would freeze in minutes without proper gear. Because of its inhospitality, it's a bit of a mystery to most Digimon.

 
Float Babylon: In the skies above N-Drive soars an aerial archipelago, resting in a cradle of turbulent winds that divides it from the world below. Float Babylon is a world unto itself, kept apart from the lower Digital World for epochs, and its residents are content to ignore the problems of the grounded and focus on their own.

 
Sanshan Misty Isle: Though the domain of Xuanwumon is greatly reduced from its glory days, it still thrives as a hallowed site of learning and monument to knowledge. The most committed of the Digital World's scholars and mystics voyage to and from this northern island, and its name commands immediate respect.

 
Net Ocean: The waters of the Digital World are often overlooked by those who inhabit its lands and skies, but there's just as much territory to be found under the waves as there is above them. The great Abyss Sanctuary is the ocean's dominant settlement, on par with Assembly City.