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System Restore World FAQ page


"You, uh, wanna know more about the Digital World?...I guess I've seen a bit of it. What do you wanna hear?"
Welcome to the Digimon and World Lore FAQ! This page aims to cover what the Digital World and Digimon are - the information here will probably be nothing new and shocking if you're already familiar with the Digimon franchise, but if you're not, it should tell you everything you need to know to navigate the setting of System Restore. Here you’ll find answers to questions like…
>_ What makes a Digimon a Digimon?
>_ What happens when Digimon die?
>_ What kinds of reactions do Digimon have to seeing a human/Analogger?
>_ How is the Digital World different from my character's home world?
...and more. If you have any further questions about Digimon and what they do, or about the general setting, comment to this page for answers. For questions about specific locations in System Restore, please leave comments on the pages for those locations.
The information on this page is an OOC reference. It isn't meant to restrict you, but to give you a solid foothold in the setting to come up with your thread details from, especially if you're not already fluent in Digimon. The accuracy and scope of information available to characters ICly varies - regular Digimon may not know much about the world outside their home, and books may contain inaccuracies or unconfirmed theories. If you have a question because your character is looking into a particular topic, let us know and we’ll tell you what they can find and where they might have to go or what they might have to do to find it!

[ The_Big_Picture ]
[ About_the_Digital_World ]
[ About_the_Digital_World ]
Where is the Digital World?
The Digital World of System Restore exists outside and between all other universes, in a “Cyberspace” generated by the flow of information between universes.
It is not the only Digital World. There are many Digital Worlds, including those that exist in Digimon canon; most of them exist next to worlds of matter, orbiting them like a moon, tightly linked to the information network of that particular world. Our Digital World is not paired with any specific Real World, but exchanges information with countless other universes, both Digital and material.
When entering the Digital World from their own world, characters may pass through the “Network” generated by their world. Networks are like proto-Digital-Worlds, lattices of information that surround and insulate universes, which can become navigable spaces or Digital Worlds if they become complex enough. They can interact with computer systems, densities of information, or canon-specific metaphysical phenomena within their host world sometimes, and this interaction allows Analoggers to travel to Digital Worlds and Digimon to travel to Real Worlds. Many Networks can’t be perceived as they are passed through; some are more sophisticated, and traveling through them to the Digital World may impart vague memories of sights, sounds, and other sensory experiences from the jumbled masses of data produced by the host world.
Besides living in Digital Worlds, Digimon can sometimes inhabit Networks - some stumbling into them by accident, and some deliberately escaping into them for good or ill purposes. Disturbances in Networks, or even in the far-off Digital World, can manifest in worlds of matter as mysterious events. The most common example is a world with advanced computer technology experiencing glitches or outages due to disturbances where the technology interacts with the Network.
The specifics of how the Digital World interacts with other worlds is not widely understood or easily perceived without thorough research. Books on the subject exist, as do well-educated Digimon experts, but there are many unanswered questions. Voluntary, on-demand travel between worlds is highly complex and extremely difficult; travel in and out of the Digital World mostly relies on fluctuating natural phenomena that link worlds together.
It is not the only Digital World. There are many Digital Worlds, including those that exist in Digimon canon; most of them exist next to worlds of matter, orbiting them like a moon, tightly linked to the information network of that particular world. Our Digital World is not paired with any specific Real World, but exchanges information with countless other universes, both Digital and material.
When entering the Digital World from their own world, characters may pass through the “Network” generated by their world. Networks are like proto-Digital-Worlds, lattices of information that surround and insulate universes, which can become navigable spaces or Digital Worlds if they become complex enough. They can interact with computer systems, densities of information, or canon-specific metaphysical phenomena within their host world sometimes, and this interaction allows Analoggers to travel to Digital Worlds and Digimon to travel to Real Worlds. Many Networks can’t be perceived as they are passed through; some are more sophisticated, and traveling through them to the Digital World may impart vague memories of sights, sounds, and other sensory experiences from the jumbled masses of data produced by the host world.
Besides living in Digital Worlds, Digimon can sometimes inhabit Networks - some stumbling into them by accident, and some deliberately escaping into them for good or ill purposes. Disturbances in Networks, or even in the far-off Digital World, can manifest in worlds of matter as mysterious events. The most common example is a world with advanced computer technology experiencing glitches or outages due to disturbances where the technology interacts with the Network.
The specifics of how the Digital World interacts with other worlds is not widely understood or easily perceived without thorough research. Books on the subject exist, as do well-educated Digimon experts, but there are many unanswered questions. Voluntary, on-demand travel between worlds is highly complex and extremely difficult; travel in and out of the Digital World mostly relies on fluctuating natural phenomena that link worlds together.
What are the physical properties of the Digital World?
The Digital World's ultimate origins are a mystery to nearly all of its past and present inhabitants, but one thing is clear to all otherworlders who study their surroundings: this world's contents are drawn from others, data pulled from information systems of all kinds.
A common theme in its landscapes is inorganic objects as natural features. Street signs, vending machines, power lines, and computer components are by far the most common of these, but basically any everyday object from any world could be found growing from a tree, paving a pathway, fossilized in a cliff face, blown up to gigantic size and sticking out of a hill, or otherwise just kind of doing its own thing without having been deliberately placed there.
The Digital World is made of data, so its contents aren't bound to real-world logic. Normally, trees grow because they're plants, fish spawn because they're animals, and rocks do none of the above because they're not alive. Under the natural laws of the Digital World, all three could simply be objects, like in a video game, and could be made to appear or disappear by any sufficient manipulation of data - or natural movement of data through the environment.
That's the basic logic of the Digital World. A lot of things are or seem inexplicable, but the one thing you can count on is that data constantly moves and changes.
The physical, tangible space of the Digital World that characters move around in, usually called the “surface layer” or “main server” by experts and texts, is an expression of the information that makes up the Digital World, and much lurks beneath that “surface”. Data can "flow" from one place to another before being physically expressed, and the rate and pattern of this "flow" can be detected by some Digimon and tools. Expert sources sometimes use the term "deepnet" to describe this flow of data, which interacts with the surface layer but does not perfectly match its geometry, as though occupying an alternate plane of reality.
Objects in the Digital World can be returned to "raw" data under some circumstances, such as being destroyed by a force powerful enough to vaporize them. Data in this form usually dissipates into the environment, entering the deepnet to be reconstituted elsewhere in another form. Objects and lifeforms can also absorb free-floating data into themselves, actively or passively. Data that has lost physical form - whether destroyed, released or given off, or absorbed from a source - sometimes simply becomes raw material with no inherent attributes, but also can sometimes retain qualities from the object/s it used to be, influencing the attributes of whatever absorbs it.
A common theme in its landscapes is inorganic objects as natural features. Street signs, vending machines, power lines, and computer components are by far the most common of these, but basically any everyday object from any world could be found growing from a tree, paving a pathway, fossilized in a cliff face, blown up to gigantic size and sticking out of a hill, or otherwise just kind of doing its own thing without having been deliberately placed there.
The Digital World is made of data, so its contents aren't bound to real-world logic. Normally, trees grow because they're plants, fish spawn because they're animals, and rocks do none of the above because they're not alive. Under the natural laws of the Digital World, all three could simply be objects, like in a video game, and could be made to appear or disappear by any sufficient manipulation of data - or natural movement of data through the environment.
That's the basic logic of the Digital World. A lot of things are or seem inexplicable, but the one thing you can count on is that data constantly moves and changes.
The physical, tangible space of the Digital World that characters move around in, usually called the “surface layer” or “main server” by experts and texts, is an expression of the information that makes up the Digital World, and much lurks beneath that “surface”. Data can "flow" from one place to another before being physically expressed, and the rate and pattern of this "flow" can be detected by some Digimon and tools. Expert sources sometimes use the term "deepnet" to describe this flow of data, which interacts with the surface layer but does not perfectly match its geometry, as though occupying an alternate plane of reality.
Objects in the Digital World can be returned to "raw" data under some circumstances, such as being destroyed by a force powerful enough to vaporize them. Data in this form usually dissipates into the environment, entering the deepnet to be reconstituted elsewhere in another form. Objects and lifeforms can also absorb free-floating data into themselves, actively or passively. Data that has lost physical form - whether destroyed, released or given off, or absorbed from a source - sometimes simply becomes raw material with no inherent attributes, but also can sometimes retain qualities from the object/s it used to be, influencing the attributes of whatever absorbs it.
Can the Digital World be altered by a character with hacking abilities?
Very situationally. In the Digital World, hacking is a science; simply understanding how data works doesn’t let you manipulate it from the inside, the same way that writing a chemical equation on a surface doesn’t actually cause that chemical equation to occur. Computer expert characters may be able to deduce things about how their surroundings work more easily than other characters, but “hacking” the Digital World is a much more complicated affair that more closely resembles engineering back in analog worlds and requires appropriate tools for the job.
Some Digimon, tools, and materials have enhanced “permissions” that allow them to more directly influence the data around them. Digivices, for instance, interact with the data of Tamers and their Digimon through specially-developed chips, and the artificial Farm Islands can be completely remodeled via their control stations. Characters interested in applying their computer science or hacking knowledge to the Digital World will have to explore to find what they need to turn their knowledge into action.
Some Digimon, tools, and materials have enhanced “permissions” that allow them to more directly influence the data around them. Digivices, for instance, interact with the data of Tamers and their Digimon through specially-developed chips, and the artificial Farm Islands can be completely remodeled via their control stations. Characters interested in applying their computer science or hacking knowledge to the Digital World will have to explore to find what they need to turn their knowledge into action.
What lives in the Digital World besides Digimon?
The line between “lifeform” and “landscape feature” in the Digital World can be a bit fuzzy when it comes to non-Digimon flora and fauna. Trees, grass, bushes, and flowers exist - so do fish, birds, bugs, lizards, and other small critters, sort of. They may not perfectly resemble species from any other world. They may be partially or fully inorganic, the Digital World drawing no distinction between metal and flesh when it comes to whether something is “alive” or not. They may reproduce on their own, or may be generated by the Digital World from the environment, like mobs spawning into a game level, or be produced through fantastical means, like bugs emerging from seeds dropped by a plant.
Some lifeforms in the Digital World are analog in origin - plants, animals, and other organisms brought from other worlds, which have persisted despite the harsh environment. Feral cat colonies exist in some places. Mosquitoes, unfortunately, inhabit the Digital World’s jungles. Larger lifeforms have never fared very well because they draw the attention of predatory Digimon. Analog lifeforms that spend much of their lives in the Digital World may take on digital properties over time, becoming a normal part of the world and linked to its structure.
Some lifeforms in the Digital World are analog in origin - plants, animals, and other organisms brought from other worlds, which have persisted despite the harsh environment. Feral cat colonies exist in some places. Mosquitoes, unfortunately, inhabit the Digital World’s jungles. Larger lifeforms have never fared very well because they draw the attention of predatory Digimon. Analog lifeforms that spend much of their lives in the Digital World may take on digital properties over time, becoming a normal part of the world and linked to its structure.

[ The_Champions ]
[ About_Digimon ]
[ About_Digimon ]
What are Digimon and how do they work?
"Digimon" stands for "Digital Monster"! They are the predominant lifeform found in this and other Digital Worlds and in many information Networks.
As with all things, there are places where lines blur, and some non-Digimon entities have very Digimon-like traits, but true Digimon generally have a few traits in common:
>_ They have a Digicore.
>_ They are capable of evolution.
>_ They have a name ending in "-mon".
Like all things in the Digital World, Digimon are made of data. Many of them resemble animals, but that resemblance only goes so far - on the inside, they aren't structured like animals at all.
Roughly speaking, Digimon have three "layers" to their physical forms. From inside to out, they are the Digicore, the body, and the texture.
The Digicore is the "brain" or "heart" of a Digimon, and contains not only memories and personality data, but also the essential data that controls their appearance, development, and functions, like the nucleus of a cell. Damage to a Digimon's Digicore is fatal at worst and life-altering at best. As a result, most species' Digicores are embedded within the Digimon's body to protect them.
A Digimon's body is a mass of data (usually) surrounding its Digicore. A wireframe defines the shape this mass of data takes, like a computer-generated model. The structure of the data in a Digimon's body varies widely from species to species. Where animals would have organ systems, Digimon could have a simple, undifferentiated mass of free-flowing data, or could have organ-like programs operating in specific locations in their body. The physical appearance of this internal data, if exposed through destruction of the texture, is fluid and static-like, and fluctuates from inky-dark like the void of space to rapidly flickering with color like visual noise. The structure and makeup of internal data is determined by species and dictated from the Digicore, like a single-celled organism and its nucleus.
A Digimon's texture is like its skin, covering the outside of its body and possessing color, consistency, and programs for sensing and interacting with the Digimon's surroundings. A Digimon's texture is often much more sophisticated than the textures found in modern-day video game graphics, not only covering the visible exterior of its body, but also possessing some thickness or depth that must be breached before their body data is exposed. The wireframe lies directly under the texture and provides structure and support like an insect's exoskeleton. If a Digimon's texture is corroded away, the wireframe will be exposed, with the body data visible through it.
The size of a Digimon can be expressed in several ways. Digimon possess physical height, length, and width, of course, as well as physical mass and weight. But because of their composition - a mass of body data surrounding a Digicore and contained in a texture - they also possess data density, the relationship between their physical size and their total amount of body data or data weight. Digimon accumulate data weight over the course of their lives by consuming food data, absorbing data passively from their surroundings, or loading in data by other means. Because they don't physically grow in size as they age the way animals do, this accumulation increases their density, which makes them more physically robust and resilient.
As with all things, there are places where lines blur, and some non-Digimon entities have very Digimon-like traits, but true Digimon generally have a few traits in common:
>_ They have a Digicore.
>_ They are capable of evolution.
>_ They have a name ending in "-mon".
Like all things in the Digital World, Digimon are made of data. Many of them resemble animals, but that resemblance only goes so far - on the inside, they aren't structured like animals at all.
Roughly speaking, Digimon have three "layers" to their physical forms. From inside to out, they are the Digicore, the body, and the texture.
The Digicore is the "brain" or "heart" of a Digimon, and contains not only memories and personality data, but also the essential data that controls their appearance, development, and functions, like the nucleus of a cell. Damage to a Digimon's Digicore is fatal at worst and life-altering at best. As a result, most species' Digicores are embedded within the Digimon's body to protect them.
A Digimon's body is a mass of data (usually) surrounding its Digicore. A wireframe defines the shape this mass of data takes, like a computer-generated model. The structure of the data in a Digimon's body varies widely from species to species. Where animals would have organ systems, Digimon could have a simple, undifferentiated mass of free-flowing data, or could have organ-like programs operating in specific locations in their body. The physical appearance of this internal data, if exposed through destruction of the texture, is fluid and static-like, and fluctuates from inky-dark like the void of space to rapidly flickering with color like visual noise. The structure and makeup of internal data is determined by species and dictated from the Digicore, like a single-celled organism and its nucleus.
A Digimon's texture is like its skin, covering the outside of its body and possessing color, consistency, and programs for sensing and interacting with the Digimon's surroundings. A Digimon's texture is often much more sophisticated than the textures found in modern-day video game graphics, not only covering the visible exterior of its body, but also possessing some thickness or depth that must be breached before their body data is exposed. The wireframe lies directly under the texture and provides structure and support like an insect's exoskeleton. If a Digimon's texture is corroded away, the wireframe will be exposed, with the body data visible through it.
The size of a Digimon can be expressed in several ways. Digimon possess physical height, length, and width, of course, as well as physical mass and weight. But because of their composition - a mass of body data surrounding a Digicore and contained in a texture - they also possess data density, the relationship between their physical size and their total amount of body data or data weight. Digimon accumulate data weight over the course of their lives by consuming food data, absorbing data passively from their surroundings, or loading in data by other means. Because they don't physically grow in size as they age the way animals do, this accumulation increases their density, which makes them more physically robust and resilient.
What is evolution and how does it work?
Evolution, sometimes called Digivolution, is the metamorphic process that all Digimon are capable of undergoing. A newly-hatched Digimon is small in size, low in weight, and primitive in structure. As it takes in data, it will eventually exceed the capacities of its current body, forcing evolution into a higher form.
This is the basic process of evolution: an individual Digimon adopting a more complex form with more complex capabilities, either to meet the demands of survival or to pursue new opportunities. These different forms, known as species, can be ranked by their structural complexity and patterns of occurrence into a series of levels that Digimon progress through as they accumulate enough data to construct larger and more sophisticated bodies.
Six standard levels are known:
>_ Fresh-level Digimon emerge directly from Digieggs. They are small, often plankton-like in their simplicity, and rarely capable of speech or complex reasoning.
>_ Baby-level Digimon start to develop personality and intellect, and have basic natural defenses but are relatively helpless.
>_ Child-level Digimon begin to more sharply diverge in ability and behavior as they become more mentally mature, and are still rather vulnerable but are significantly more self-sufficient than either preceding level.
>_ Adult-level Digimon are properly mature and self-sufficient, and most Digimon that are not picked off by predators or rivals will reach this level naturally as they age.
>_ Perfect-level Digimon are refined forms with advanced abilities, only attained by Digimon that absorb and process an exceptional amount of data in their lives. >_ Ultimate-level Digimon are the pinnacle of Digimon development. Normal models of Digimon growth can no longer predict their progress beyond this point.
Other levels exist to describe abnormal or obsolete evolution patterns, but are rare.
During evolution, a Digimon's body and texture data are rapidly broken down and reformed. The Digimon's body may appear to onlookers to change directly and dramatically from one form into the next, or may appear to be wrapped in swirling bands or an "egg" of data that break open to reveal the transformation. The Digicore is also updated; former species data is archived and compressed as new programs become active.
Rather than inventing their new bodies from scratch, evolving Digimon almost always adopt a known form, drawing on species templates that must exist somewhere in the Digital World's structure. It is not known for certain how this happens, but its result is that Digimon of the same species are very physically similar to one another, with only minor cosmetic differences.
Exactly how this process of drawing on existing "templates" works is not known for certain, but it is not a random event. Which of the many existing species a Digimon will evolve into is decided by the conditions under which it lives and evolves. For example, Digimon living in a specific ecological region usually take on forms adapted to the climate and terrain of the area and the lifestyles they lead there.
This is the basic process of evolution: an individual Digimon adopting a more complex form with more complex capabilities, either to meet the demands of survival or to pursue new opportunities. These different forms, known as species, can be ranked by their structural complexity and patterns of occurrence into a series of levels that Digimon progress through as they accumulate enough data to construct larger and more sophisticated bodies.
Six standard levels are known:
>_ Fresh-level Digimon emerge directly from Digieggs. They are small, often plankton-like in their simplicity, and rarely capable of speech or complex reasoning.
>_ Baby-level Digimon start to develop personality and intellect, and have basic natural defenses but are relatively helpless.
>_ Child-level Digimon begin to more sharply diverge in ability and behavior as they become more mentally mature, and are still rather vulnerable but are significantly more self-sufficient than either preceding level.
>_ Adult-level Digimon are properly mature and self-sufficient, and most Digimon that are not picked off by predators or rivals will reach this level naturally as they age.
>_ Perfect-level Digimon are refined forms with advanced abilities, only attained by Digimon that absorb and process an exceptional amount of data in their lives. >_ Ultimate-level Digimon are the pinnacle of Digimon development. Normal models of Digimon growth can no longer predict their progress beyond this point.
Other levels exist to describe abnormal or obsolete evolution patterns, but are rare.
During evolution, a Digimon's body and texture data are rapidly broken down and reformed. The Digimon's body may appear to onlookers to change directly and dramatically from one form into the next, or may appear to be wrapped in swirling bands or an "egg" of data that break open to reveal the transformation. The Digicore is also updated; former species data is archived and compressed as new programs become active.
Rather than inventing their new bodies from scratch, evolving Digimon almost always adopt a known form, drawing on species templates that must exist somewhere in the Digital World's structure. It is not known for certain how this happens, but its result is that Digimon of the same species are very physically similar to one another, with only minor cosmetic differences.
Exactly how this process of drawing on existing "templates" works is not known for certain, but it is not a random event. Which of the many existing species a Digimon will evolve into is decided by the conditions under which it lives and evolves. For example, Digimon living in a specific ecological region usually take on forms adapted to the climate and terrain of the area and the lifestyles they lead there.
How are Digimon born and what happens when they die?
Digimon are born from eggs, or Digieggs, which are not produced by other Digimon. Instead, Digieggs simply appear out of nowhere all over the Digital World.
At the other end, Digimon die when their bodies can't retain their structure, usually through severe damage or degradation to their Digicore. They are capable of dying of old age, but the age at which this happens varies enormously. Both evolution and the absorption and processing of data between evolutions improve a Digimon's density, building up a more robust body that takes longer to wear down, thus extending their lifespan. A Digimon that successfully reaches the next evolutionary level earns itself a longer overall life; a newborn Digimon that never manages to reach the Baby level may wither away in mere days.
When a Digimon's life does end, their bodies fall apart, disintegrating into data. That data usually then dissipates into the surroundings, as most objects in the Digital World are always passively absorbing small amounts of data, and plenty of Digimon and other entities actively absorb free data. Some particularly dense parts of the Digimon's body, like armor or objects, may be left behind. And just like destroyed objects, described in an earlier section, dead Digimon can leave behind other parts of themselves in their disintegrated but not-completely-broken-down data - like memories, powers, and attributes.
Those remnants enable a cycle of reincarnation. The programs that drive evolution and healing in a living Digimon, once released as free data, start gathering data to themselves again to continue the Digimon life cycle, eventually producing a new egg.
Some of these new eggs really are a single Digimon reborn; the data released on death is sometimes immediately gathered back up again, and the Digimon hatches as an infant again. This is more likely to happen when the body data lingers before it can scatter; when the Digimon had accumulated a large amount of dense data, or the cause of death kept it contained, or the Digimon possessed a great strength of will that held their data together. Reincarnations like this may also be missing memories or be reborn with differences in personality or abilities, depending on what data was lost - or added in.
Many Digimon, though, don't keep their identities after death. Their data scatters, ultimately into the deepnet, which provides a rich stream of mixed data for Digieggs to be generated from. This is the truth behind the spontaneous appearance of Digieggs in the Digital World; it's also the reason that they are found more frequently and consistently in some places than in others, due to patterns in the deepnet's flow and interaction with the Digital World's surface layer.
At the other end, Digimon die when their bodies can't retain their structure, usually through severe damage or degradation to their Digicore. They are capable of dying of old age, but the age at which this happens varies enormously. Both evolution and the absorption and processing of data between evolutions improve a Digimon's density, building up a more robust body that takes longer to wear down, thus extending their lifespan. A Digimon that successfully reaches the next evolutionary level earns itself a longer overall life; a newborn Digimon that never manages to reach the Baby level may wither away in mere days.
When a Digimon's life does end, their bodies fall apart, disintegrating into data. That data usually then dissipates into the surroundings, as most objects in the Digital World are always passively absorbing small amounts of data, and plenty of Digimon and other entities actively absorb free data. Some particularly dense parts of the Digimon's body, like armor or objects, may be left behind. And just like destroyed objects, described in an earlier section, dead Digimon can leave behind other parts of themselves in their disintegrated but not-completely-broken-down data - like memories, powers, and attributes.
Those remnants enable a cycle of reincarnation. The programs that drive evolution and healing in a living Digimon, once released as free data, start gathering data to themselves again to continue the Digimon life cycle, eventually producing a new egg.
Some of these new eggs really are a single Digimon reborn; the data released on death is sometimes immediately gathered back up again, and the Digimon hatches as an infant again. This is more likely to happen when the body data lingers before it can scatter; when the Digimon had accumulated a large amount of dense data, or the cause of death kept it contained, or the Digimon possessed a great strength of will that held their data together. Reincarnations like this may also be missing memories or be reborn with differences in personality or abilities, depending on what data was lost - or added in.
Many Digimon, though, don't keep their identities after death. Their data scatters, ultimately into the deepnet, which provides a rich stream of mixed data for Digieggs to be generated from. This is the truth behind the spontaneous appearance of Digieggs in the Digital World; it's also the reason that they are found more frequently and consistently in some places than in others, due to patterns in the deepnet's flow and interaction with the Digital World's surface layer.
What defines a Digimon species and how do they come to be?
----
How do Analoggers influence Digimon?
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[ The_Small_Picture ]
[ Life_in_the_Digital_World ]
[ Life_in_the_Digital_World ]
What are wild Digimon and Digimon villages?
The distinction between "wild" and "town" Digimon isn't a hard one; only a general trend.
Digimon are born from Digi-Eggs that spontaneously manifest in the Digital World. They can manifest anywhere, but are not evenly distributed, and are more likely to appear in certain areas.
The densest of these areas are known as "nurseries", and nurseries frequently (but not always) become sites where Digimon villages coalesce. In these villages, which can range from a few huts to robust communities or even grow into large towns, older Digimon can rear younger ones, protecting them in the vulnerable beginning stages of their lives. Depending on the resources available and the dedication of their caretakers, young Digimon can even receive an education.
By contrast, a Digimon that hatches alone and fends for itself has a rough start. Many Digimon do grow up just like that, like a wild animal that must find food and evade predators to survive.
At older ages and levels, many lifestyles abound, shaped by both opportunity and preference. Some Digimon, born "wild" or otherwise, live in the wilderness, unbound by the rules of civilization. Others prefer the stability of village or town life. Some Digimon can't imagine living any way other than what they know; some have seen it all, and know what suits them.
Keen eyes will notice that the distribution of species differs between villages and the wilderness. While conditions in the wilderness push Digimon to evolve into forms that fit their surroundings, the cooperation and relative peace found in villages allows Digimon to evolve into more diverse forms, influenced less by survival demands and more heavily by their personal temperament, interests, and relationships.
Digimon are born from Digi-Eggs that spontaneously manifest in the Digital World. They can manifest anywhere, but are not evenly distributed, and are more likely to appear in certain areas.
The densest of these areas are known as "nurseries", and nurseries frequently (but not always) become sites where Digimon villages coalesce. In these villages, which can range from a few huts to robust communities or even grow into large towns, older Digimon can rear younger ones, protecting them in the vulnerable beginning stages of their lives. Depending on the resources available and the dedication of their caretakers, young Digimon can even receive an education.
By contrast, a Digimon that hatches alone and fends for itself has a rough start. Many Digimon do grow up just like that, like a wild animal that must find food and evade predators to survive.
At older ages and levels, many lifestyles abound, shaped by both opportunity and preference. Some Digimon, born "wild" or otherwise, live in the wilderness, unbound by the rules of civilization. Others prefer the stability of village or town life. Some Digimon can't imagine living any way other than what they know; some have seen it all, and know what suits them.
Keen eyes will notice that the distribution of species differs between villages and the wilderness. While conditions in the wilderness push Digimon to evolve into forms that fit their surroundings, the cooperation and relative peace found in villages allows Digimon to evolve into more diverse forms, influenced less by survival demands and more heavily by their personal temperament, interests, and relationships.
How do Digimon communicate?
----
What do Digimon know about and think of Analoggers and other worlds?
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Who are the major figures and organizations of interest in the Digital World?
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What’s known about the past of the Digital World?
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What mysteries and rumors are at play in the Digital World?
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