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holo ([personal profile] holographica) wrote in [community profile] rarecardbox2021-09-25 02:01 pm

System Restore Evo/Enhancement page




Evolution FAQ


"Agumon, digivolve to...!"

"...GREYMON!"

 



[ How_It_Works ]
[ Partner_Evolution ]

Starting Out
If you're not familiar with what evolution is and how it works ICly in System Restore, browse the [World Info] page first. The page you're on right now contains information on how the OOC system of earning evolutions works.

Each character's partner has an evolution tree, a list of all species they have been and can become. If a species is on that evolution tree, you, the player, can play them evolving or degenerating into that form at any time and for any IC reason.

When you app a character to System Restore, their partner starts out with four species on their evolution tree - one each from the Fresh, Baby, Child, and Adult levels. Which one is their "base" form is a narrative decision by the player and is not tracked OOCly. Players may "hold" these initial four species for any amount of time; we expect most partners to start as Child-levels capable of evolving into Adult-levels, but upon character entry to the game they could also be base form Adult-levels, Baby-levels that have yet to evolve further, or even unhatched eggs.

For partners to evolve into species other than these four, players must spend Activity Points to add more species to the character's evolution tree.

 
Unrestricted Evolution
Most Digimon species on the System Restore Wiki are labeled unrestricted. This means that the species can be added to a character's evolution tree simply by redeeming AP.

The number of points required to add a species to an evolution tree is based on the point cost listed on the wiki, and modified based on the number of species of a given level already acquired. The first species of a level is discounted; players may purchase as many species for one level as they want, but the cost will steadily increase.

Modifiers per level:
>_First species: Subtract [X] from standard cost.
>_Second species: Standard cost.
>_Third species: Add [X] to the standard cost.
>_Fourth species: Add [X] to the standard cost.
>_Beyond fourth species: Modifier increases by [X] for each additional species.

The four species a partner starts with access to count as "already acquired".

Some species will have unique modifiers, or be exempt from normal modifiers. Any such cases will be explained on the wiki.

 
Restricted Evolution
A few species on the wiki are labeled restricted. In most cases, this means that there is some IC obstacle to evolving into this species, which the player character and their partner must achieve before this species is available. In other cases, it may mean that the species' appearance has repercussions in the setting of System Restore, which the player must discuss with mods before adding to an evolution tree.

These species are purchased with AP, like unrestricted species, but they have other requirements on top of that, which are described in their wiki article.

 
Armor Evolution
Certain species have two entries on the wiki - one for an Adult-level version, and one for a Perfect-level version, both labeled Armor level in addition to their standard level.

These species can be purchased and used like any other, either in their Adult-level form or Perfect-level form. However, if a single evolution tree contains both versions of the same Armor-level species, they combine, and the species "powers up" into a true Armor Evolution.

An Armor Evolution functions as both an Adult-level and Perfect-level simultaneously, evolving directly from a Child-level Digimon and potentially directly into an Ultimate-level Digimon. Its power is on par with a Perfect-level Digimon, and it gains abilities unique to its Armor version, which are listed in their own section on the wiki entry for the Perfect-level version.

 
Dark Evolution
Digimon draw power from their Analogger partners to evolve, and strong emotions can send that power surging, enabling incredible feats. The other side of that coin is Dark Evolution, in which the partnership between Digimon and Analogger turns sour, and the discordant data sets off a monstrous evolution.

When purchasing evolutions, players can designate one species per level to be a Dark Evolution. This purchase is discounted by [X] points. However, there are IC restrictions on its use. This evolution may be powerful, but it is a bad one, representing something awry in the bond between Analogger and Digimon bringing out the worst in one or both of them. It must be, to some extent, a negative experience when it emerges - perhaps a berserk form in which the Digimon has an altered state of mind or no conscious control at all, or a dangerous drain on the Analogger's physical or mental health, or otherwise destructive to one or both partners or those around them.

Any species can be designated a Dark Evolution, even those with holy or heroic aesthetics and powers.

 
Evolution to Ultimate
Evolution to the Ultimate level is something special; it represents both the highest (or near-highest) tier of a Digimon's capabilities, and the most complete bond possible between partners. Ultimate-level evolutions are purchased with AP like all other species, but players must fulfill several additional requirements, too.

>_The character must have been in the game for at least [X] rounds of Activity Check ([X] months).
>_The player must contact the mods to discuss the circumstances of the evolution and any possible repercussions in the setting.
>_The player must be able to explain how the bond between their character and their partner has developed to the point that Ultimate evolution will be possible.
>_The player must then host a mini-event for their fellow players, which will be designed and written in cooperation with the mods. Once the event has started, the evolution is approved, and the Digimon partner may access their Ultimate-level evolution at any time during or after the event.

If all this seems intimidating, don't stress - our goal is to encourage and reward good storytelling, not to be harsh or inflexible. During the process of talking about evolution and planning the mini-event, we want to give players opportunities to let their characters shine, as well as the freedom to customize the Ultimate evolution's appearance or powers somewhat. Further details will be finalized and discussed when the first round of players become eligible for Ultimate-level evolution.

 


[ Two_to_Tango ]
[ Jogress_Evolution ]

Jogress Basics
As described in [World Info], the process of two Digimon fusing together to evolve to a single higher form is known as Jogress. Partnered Digimon are capable of Jogressing, but it's a tricky process, combining not just the data of two Digimon but of their Analogger partners, too.

Luckily, the Digivices have a function for that. ICly, when two characters' partners become capable of Jogressing together, a Jogress chip will appear installed to both of their Digivices. This chip, which has a unique name and symbol, stabilizes the connection between all four participants to allow Jogress Evolution at will.

OOCly, the Jogress chip is something two players must purchase and assign to each other's characters to allow their partners to evolve together. (A single chip enables Jogress between two characters, not for a character - a single character may have multiple chips, one for every other character they can Jogress with.) Once both characters have acquired their half of the chip, it functions as its own evolution tree, which either involved player can purchase species for. Species can be added to a Jogress chip at a significant discount, but, of course, the two partner Digimon must ICly fuse together to access these evolutions.

If a player involved in a Jogress chip drops from the game, the involved player still in the game can [be refunded AP somehow but we need to figure out the details of this.]

 
Adding to Jogress Chips
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[ Special_Moves ]
[ Techs ]


Designing Techs
Techs - short for "techniques" - are abilities unique to individual Digimon, apart from those listed on their species wiki page.

Along with [Digivice chips] and choosing appropriate species for evolution, techs are one of the main mechanics in System Restore for representing or reflecting characters' canon powers in the Digital World. Techs can also be used to reflect the growth, experiences, and bonds a character and their partner have forged in the Digital World.

Techs are just as variable in their nature, power, and utility as Digimon species' native abilities. Unlike native abilities, they persist across all evolution levels. Players are free to follow their own narrative restrictions on use of techs at different levels.

To purchase a tech, players and mods must first design it. Players first submit a name and detailed description; a mod will then review the tech request, possibly refine the description for clarity or style or make slight modifications to the power, and determine a point cost. The reviewed and edited version and its cost will be shown to the player, who can then confirm the purchase, turn it down, or ask for further tweaks and edits.

Point cost is determined by the power of the tech (how big/flashy/useful it is) and its relevance. Players who can explain how the tech is connected to their character's development and why it's appropriate for their partner to receive it will get a discount on the tech's base point cost.

Base cost categories:
>_Fun tech: [X] points. A tech with no or almost no practical function, or whose purpose is pretty much just to be funny.
>_Minor tech: [X] to [X] points. A basic combat ability on-par with a normal Adult-level or lower Digimon's attack, or a basic practical ability with some combat applications, or a powerful ability with very restrictive conditions or drawbacks on its use.
>_Major tech: [X] to [X] points. A combat ability on-par with a normal Perfect-level Digimon's attack, or a practical ability with broad, significant applications.
>_Legendary tech: [X] to [X] points. Combat or non-combat abilities typical of Ultimate-level Digimon.

Relevance:
>_Basic relevance: Subtract [X] from standard cost. Requires a description of how the tech is related to the character's canon powers, other elements of the character's canon, their experiences in System Restore, CR they've made in System Restore, the relationship between the character and their partner, or the character and/or partner's development.
>_Advanced relevance: Subtract [X] from standard cost. Awarded for very impressive relevance descriptions; requires links to at least three threads as examples of points in the description, such as showing the history of a character development theme, progression of CR, or involvement in an event. This is a minimum requirement! The description should be fun and detailed, and the connection between the tech and the inspiration should be clever and satisfying.

 
Tech Sharing
Once techs have been designed, finalized, and purchased, their details and point cost are added to the wiki for reference. By default, new techs are Custom, or unique to the character they were made for. Players have the option of designating a tech as Compatible or Universal instead to give other players access to them, and may make this declaration when the tech is first purchased or at any time afterwards.

Shared techs have criteria listed in their entries that describe what traits a character and their partner need to have to access the tech. These traits can include:

>_Species: One or more specific species, or a clade (ex: Holy-species, Dramon, etc), that must be in the partner's evolution tree, or a physical feature the partner must possess.
>_Canon powers: A power, range of powers, or association the character must have in canon (ex: connection to dragons, vampirism, telepathy, godhood, association with specific animal imagery, etc).
>_Reputation, achievements, and activities: The tech may be learned or downloaded somewhere in the setting of System Restore through specific methods (ex: receiving it as a gift from certain NPCs, traveling to or living in a certain place, interacting with an artifact, etc).
>_Character traits and development: Personality traits, emotional states, or ideologies the character and/or partner must possess (ex: desire to protect people, desire for vengeance, trust, love, anger, faith in holy entities, etc).
>_Cast/canon origin: Techs heavily associated with a specific canon's lore may be restricted to characters from that canon and/or characters who have interacted heavily with them.
>_CR: Close associations with characters possessing relevant traits, close associations with characters who already have the tech, or recent CR development (ex: recent breakthrough in a friendship, recent falling out with a character, close CR with a character with a specific power or association, interaction/involvement with another character's powers such as telepathy or pacts, etc)
>_Character/partner relationship: Details or general state of the relationship between the character and their Digimon.
>_...and so on.

Criteria may be hard or soft. Hard criteria are absolute requirements, while soft criteria are not absolute but describe what predisposes a character and their partner to the tech and are taken into account when mods look at relevance discounts.

Certain game events, plot developments, or just mod updates to setting info may add Universal techs to the list. Some of these Universal techs belong to NPCs and will be very difficult or almost impossible for player characters to access! Custom, Compatible, and Universal don't describe how rare a tech is in the setting; they describe who has creative control over it OOCly.

 
Universal Techs
Universal techs are open to any player to use as long as they can explain how their character meets the hard criteria.

Purchasing a Universal tech works more or less like purchasing a Custom tech, except that the tech is not designed from scratch; the player simply chooses the tech and gives their relevance description, mods determine the relevance discount and reply with the point cost, and the player accepts or rejects the purchase.

Designers specify hard and/or soft criteria for the tech when it is declared Universal, and the criteria will then be used by mods to judge whether a player can purchase it.

 
Compatible Techs
Techs labeled Compatible may be used by other players if they get approval from the player who designed them. The player interested in the tech should contact the designer by their preferred method, reach an agreement, then submit the form to purchase the tech. The designer must comment on the submission to confirm their approval.

Designers specify hard and/or soft criteria for the tech when it is declared Compatible. Mods will take criteria into account to judge the relevance discount, but the designer's approval takes precedence over the listed criteria in deciding whether a player can purchase the tech or not. Criteria should be used to express how open the designer is to being approached about the tech, and what traits they consider more or less open to negotiation.

It is not against the game rules for a player to contact the designer of a Compatible tech about that tech, even if their character does not meet the listed hard criteria. Edge cases exist, and players that declare their techs Compatible need to be willing to answer questions and have discussions about the tech with other players in the game. Along the same lines, while the criteria may restrict a tech to characters from a specific canon (or even characters with close CR with the character who it was designed for!), Compatible techs may not require that the requesting player already know or be friends with the designer OOC.

We expect that players who are more familiar with each other and have built CR will be more likely to request each other's techs, and designers can turn down a request for any reason. But we also want the tech sharing system to encourage new CR and creative collaboration between players; designers with Compatible techs need to be willing to discuss requests with any player. Requesting players, meanwhile, need to show courtesy to and respect the time and judgments of the players they contact about Compatible techs.

 
Changing Sharing Level and Criteria
Newly-created techs are Custom by default, or can be declared Compatible or Universal by their designer. After that point, a tech's sharing level or criteria may change for a number of reasons:
>_ The designer wants to make the tech more or less restricted or change their level of creative control over it.
>_ The designer is dropping the game.
>_ Changes in the state of the setting affect characters' access to techs.

Designers can make a tech's sharing level less restricted at will at any time through this page or by messaging the mods to change the level (Custom to Compatible to Universal). They may update the criteria at this time to be more specific or detailed and work better with the new sharing level.

Because criteria are narrative elements, if designers wish to make criteria less restrictive (by removing them or changing hard criteria to soft), they must message the mods to work out any implications for the setting.

Designers are more limited in how and when they can make a tech's level or criteria more restricted.
>_ If a tech was previously made less restricted, its level and/or criteria can be restored to its earlier state if no other players have purchased the tech since that change was made.
>_ If a tech was declared Compatible when it was made, and no other players have purchased it yet, it can be "restored" to Custom and its criteria can be changed at will.

Note that a Compatible tech cannot be "locked down" by reverting it to Custom once it has been purchased by other people. If a designer with a Compatible tech wants to relinquish control of it, they should contact the mods to change it to a Universal tech (and possibly alter the criteria). This effectively hands over control of the tech to the mods! We expect that in most cases, these techs will remain as they are - and as noted above, they can be "reclaimed" by their designers if they are not purchased.

[rules here about what happens when people drop - custom locked/unlocked]

 

[ Use_These ]
[ Forms_and_Instructions ]

>> Evolution Tree Tracking Sheet <<

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